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visually equip items in RPG project 03/03/15, via GameDev.net

In a previous project made with Ogre3D, I implemented a simple system to equip items in my RPG: I have a base character model and to equip something I just attach the mesh to a bone (helment, to the head bone, armor, to some torso bone, etc). I

Best languages/tools for simple 3D graphics? 08/12/14, via GameDev.net

I find Ogre3D to be quite easy to use. It's for C++, but I believe they have a C# port. Back to Python rasterized or rendered (two different methods) to screen thru Blender would probably be the most productive. Either Python or C# is basically

Exported Blender Animation for use in Ogre3D

https://www.youtube.com/watch?v=0TQYGIuRz0U

Creating a simple animation with Blender to use it in Ogre3D.

Library

Blender Game Engine

Blender Game Engine

Published by Packt Publishing Ltd 2015

ISBN 9781849517027,1849517029
206 pages

Create a complete game step by step with no previous experience necessary. Practical tutorials take you through the entire process from beginning to end. If you have used Blender before but never got to grips with the Blender Game Engine (BGE), this book is for you. If you have tried and failed with other game development environments, or if scripting is not your strong point, this is where you should start.

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visually equip items in RPG project - GameDev.net

In a previous project made with Ogre3D, I implemented a simple system to equip items in my RPG: I have a base character model and to equip something I just attach the mesh to a bone (helment, to the head bone, armor, to some torso bone, etc). I restarted the project using Urho3D and made a quick test, and it works. But I was talking to my 3D artist and he pointed me one flaw in the idea: the armor mesh could produce a clipping effect, getting into character's body, and same for other stuff like gloves. The suggestion in Urho3D forum was to make the character bones to affect the the armor mesh, all this inside Blender. The artists suggests splitting the character in submeshes: head, torso, hands, ec, each one with a material. Equipping an armor would be simply changing the material, and perhaps adding a little detail mesh. That is not as easy as handling one scene node+base model, it requires several children nodes, each one having its own AnimatedModel component. Not much to add, you basically summed it up. Single attachment slot is easy but leads to more clipping. That's an art bug, and LOTS of games ship with these. Multiple attachment slots is harder and leads to less clipping. That's also an art bug and LOTS of games ship with these. Animations with big clothing attached leads to clipping. That's also an art bug and LOTS of games ship with these. Every game I've worked on has shipped with a bunch of "will not fix" costume clipping bugs. Do your best, have your modelers and animators work on the worst of them, understand that sometimes as characters move their clothing will graphically clip into other objects or themselves.

Source: www.gamedev.net

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GTX 580 or Quadro K4000 for Blender (including Cycles) and UDK? - 05/08/13, via Tom's Hardware

ogre3d, irrlicht, shiva3d, unity ... The Quadro K4000 is optimized for just about everything except Blender (at least as of right now; I heard NVIDIA might be looking to write a special driver for Blender soon. • Because UDK uses the same interface ...

Directory

  1. Tools: Blender - OGRE – Open Source 3D Graphics Engine Introduction. Blender is an open source 3D modeling program. It is one of the most popular programs used for modeling, texturing, animating and rendering.
  2. Blender to Ogre - OGRE – Open Source 3D Graphics Engine This is a small tutorial on how to use the Blender Exporter script to use your textured models created with Blender in Ogre. This document works with Ogre 1.06 and ...
  3. Extensions:2.6/Py/Scripts/Import-Export/OgreDotScene ... Ogre3D Exporter (.scene) Exports the selected meshes of the current scene to the Ogre3D formats (.scene, .mesh, .skeleton, .materials) UI location
Re: De Blender à Ogre3D, Création d'objets pour un jeu.
Re: De Blender à Ogre3D, Création d'objets pour un jeu.
Blender 2.62 - 2.68+ with Ogre export for jME
Blender 2.62 - 2.68+ with Ogre export for jME
Image by create.ife.no
Blender & Ogre Beginner for Beginner Tutorial: Mech Model
Blender & Ogre Beginner for Beginner Tutorial: Mech Model